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HEROES FOR HIRE allies gain +50% Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. On Death, if Charged, Revive with 10% of this character's Max Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. Gain +30% Max Health + 25% Max Health for each DEFENDER or HEROES FOR HIRE ally. HEROES FOR HIRE allies gain +30% Max Health. Gain +15% Max Health + 25% Max Health for each DEFENDER or HEROES FOR HIRE ally. HEROES FOR HIRE allies gain +15% Max Health. Gain +5% Max Health + 25% Max Health for each DEFENDER or HEROES FOR HIRE ally. HEROES FOR HIRE allies gain +5% Max Health. Gain +25% Max Health for each DEFENDER or HEROES FOR HIRE ally. Generate 1-3 Ability Energy for random allies.Īt the start of any WAR, if this character is on DEFENSE and has 3 or more HEROES FOR HIRE allies, gain 2 Charged on Spawn of their initial match. Generate 1-2 Ability Energy for random allies.Īpply Defense Up for 2 turns to self, all DEFENDER, and HEROES FOR HIRE allies.Īpply 2 Deflect and 2 Deathproof to self and all HEROES FOR HIRE allies.Īpply Defense Up to all additional allies. Generate 1 Ability Energy for random ally.Īpply Deflect + Deathproof to self and all HEROES FOR HIRE allies. 50% chance to apply Deathproof to self and all HEROES FOR HIRE allies.
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Clear all negative effects from self.Īpply Deflect to self and all HEROES FOR HIRE allies.Īpply Defense Up to self and all allies. Taunt, Regeneration, Clear Negative EffectsĪpply Regeneration to all DEFENDER and HEROES FOR HIRE allies. If that ally is a DEFENDER or a HEROES FOR HIRE they also gain Offense Up.